Pronunciations (2)
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/ˌɪntɚˈæktɚ/
Pronunciation notes
- General-American
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/ˌɪntəɹˈæktə/
Pronunciation notes
- Received-Pronunciation
Noun
One who interacts.
- Examples
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More examples (1)
The “Zarfian Cruelty Scale” rates games as Merciful, Polite, Tough, Nasty, or Cruel. The scale describes how works of IF become unwinnable, especially how and when the interactor (here a player, and one trying to win) learns this.