Pronunce (2)
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/ˌɪntɚˈæktɚ/
Note sulla pronuncia
- General-American
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/ˌɪntəɹˈæktə/
Note sulla pronuncia
- Received-Pronunciation
Sostantivo
One who interacts.
- Esempi
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Altri esempi (1)
The “Zarfian Cruelty Scale” rates games as Merciful, Polite, Tough, Nasty, or Cruel. The scale describes how works of IF become unwinnable, especially how and when the interactor (here a player, and one trying to win) learns this.