Pelafalan (2)
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/ˌɪntɚˈæktɚ/
Catatan pelafalan
- General-American
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/ˌɪntəɹˈæktə/
Catatan pelafalan
- Received-Pronunciation
Nomina
One who interacts.
- Contoh
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Lebih banyak contoh (1)
The “Zarfian Cruelty Scale” rates games as Merciful, Polite, Tough, Nasty, or Cruel. The scale describes how works of IF become unwinnable, especially how and when the interactor (here a player, and one trying to win) learns this.