Noun
A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets).
- Examples
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If you don't have the blendshapes your character needs then your character cannot act except with body language.
More examples (2)
Similarly, avatar facial animation through vision-based methods has been explored following a similar approach in which facial features on the user's face are tracked via a Kinect [15] or single image acquisition methods [3, 4, 10] to generate animation via detailed face rigs or pre-defined blendshapes.
Second, and more widely used for real-time purposes, facial blendshapes (predefined morph targets) can be defined as morph properties of the avatar's face and deformed according to tracking software inputs [Orvalho et al., 2012].