Nomina
A type of netcode that prioritizes the inputs of a local player and predicts the inputs of a remote player, rolling back to a previous state when the remote player's inputs differ from the prediction.
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Despite Killer Instinct’s pedigree as an excellent game, there’s no doubt that its superb rollback netcode has played a huge part in the sustained growth of its community.
Of course, there’s a huge difference between a traditional 1v1 fighting game and melee combat taking place in an open world with 60 players, especially when the rollback netcode that has become favoured within the fighting-game community wasn’t designed for the latter.
Using Dolphin, Slippi is able to enhance Dolphin’s online functionality with rollback netcode, allowing players from around the world to connect and play with little to no latency.
Konami made some great scrolling fighters back in the day and X-Men: The Arcade Game is one of its best. It’s a gloriously entertaining romp with a host of iconic villains to duff up and six playable characters to master. Each brawler has a good range of moves, there’s some extremely funky music and Limited Run has included the option to play online with Rollback Netcode.